A great series of 20 experimental interactive webcomics that allow you to influence the story or change your point of view.
Between 2000 and 2014 Daniel Merlin Goodbrey created 20 “Hypercomics”. A hypercomic, writes Goodwin, is a webcomic “with a multi-cursal narrative structure”. In simpler words; you, the reader, can influence the story and change the point of view. Animation and sound in web comics are just non-essential ornaments, according to Goodbrey.
Hypercomics make use of “infinite canvas” — the storytelling idea first introduced by American cartoonist Scott McCloud in his book Reinventing Comics: The Evolution of an Art Form. McCloud defines “infinite canvas” as:
A series of design strategies based on treating the screen as a window rather than a page. […] The advantages of putting all panels together on a single “canvas” are significant and worth exploiting.
(See also our video interview with Scott McCloud).
A is leaving his house to buy some milk. “I won’t be long,” he announces. Of course, he will not be able to keep the promise…
Goodbrey describes Externality as “a six-and-a-half-month-long improvised exploration into the nature of reality.” The reader can follow four storylines that range from the exploration of a planet where everybody burns to a fight between “The Ninja with No Arms” and Jesus Christ (yes, the Son of God).
In Icarus Needs, (published on Kongregate.com), we follow Icarus, a cartoonist who has fallen asleep playing video games and he’s now trapped inside a dream that’s part video game and part comic strip. Our task as readers/players is to wake him up. It will not be as easy as it sounds…
Daniel Merlin Goodbrey is a comics creator and new media lecturer at the University of Hertfordshire. He’s the inventor of the Tarquin engine, an Adobe Flesh script for creating Infinite Canvas webcomics.
Author: Daniel Merlin Goodbrey
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